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Author Topic: got my new skin how about you  (Read 33120 times)

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Offline Boomslang

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« Reply #100 on: September 17, 2002, 07:55:46 PM »
I like it alot. in the single mode hit tab type in god (enter) then allweapons and you now have the redeamer! if you need more ammo do the same.

Offline n1c

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« Reply #101 on: September 18, 2002, 12:35:44 AM »
WOW I need too do that I forgot all about that (Now I can test Out ALL of the guns):clap::clap:
Mess With The Best And You'll Die Like The Rest ! ! !

Offline Morpheus

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« Reply #102 on: September 18, 2002, 09:00:24 AM »
Ya I'll have to do that too.  Gotta relearn all the weapons, I think the aiming is different.
Luck is better than skill anyday! The more skill I get, the luckier I get!

Offline ZWarrior

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« Reply #103 on: September 19, 2002, 12:27:30 AM »
But the good news for spade is that the minigun isn't as powerful anymore.  I know how much he loves that weapon in my hands! :mg-rt::swear:
--------------------------------
Zoë: Shepard, isn't the Bible kind of specific about killing?
Book: Very specific. It is, however, somewhat fuzzy around the area of kneecaps.

Offline Boomslang

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« Reply #104 on: October 01, 2002, 09:04:08 PM »
The retail is much differant than the demo. Spade will be very happy

Offline Boomslang

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« Reply #105 on: October 15, 2002, 06:15:41 PM »
LOOK OUT AMBOTS ARE OUT FOR 2003

Offline ZWarrior

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« Reply #106 on: October 15, 2002, 11:00:57 PM »
Guess I need to start looking for the Cheat protect software huh.
--------------------------------
Zoë: Shepard, isn't the Bible kind of specific about killing?
Book: Very specific. It is, however, somewhat fuzzy around the area of kneecaps.

Offline Boomslang

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« Reply #107 on: October 16, 2002, 08:36:20 AM »
It looks like a mod and you have to run it on the server. So if your the server you have it and nobody else. Thats what I get out of it.

Offline Boomslang

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« Reply #108 on: October 16, 2002, 05:58:49 PM »
Looks like there is a problem running ut 2003 with ATI 9700. I have a 8500 @ 50 - 80 fps 1278 x 1024 defalt settings



http://www.ina-community.com/forums/showthread.php?s=cc20109ca8c06e0b20fcaf96daf424d4&threadid=221669

Offline Boomslang

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« Reply #109 on: October 28, 2002, 04:36:05 PM »
http://www.ut2003hq.com/

Need some maps and mods. Better have cable 3 map packs 300 megs total. A Thanks to Wolfy for the link.

Offline Boomslang

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« Reply #110 on: October 30, 2002, 07:17:08 PM »
The New patch is out -10megs

Offline ZWarrior

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« Reply #111 on: October 31, 2002, 05:50:57 PM »
Too bad it's not posted on the official SITE!!!!!
--------------------------------
Zoë: Shepard, isn't the Bible kind of specific about killing?
Book: Very specific. It is, however, somewhat fuzzy around the area of kneecaps.

Offline Boomslang

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« Reply #112 on: October 31, 2002, 06:30:51 PM »
Don't know why not. After install it said thankyou for downloading and installing the ut 2003 patch    Epic  
(Ver 2136)
It does change your INI flies so save your old ones

Offline Boomslang

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« Reply #113 on: October 31, 2002, 08:32:57 PM »
UT 2003 - Patch appeared  

--------------------------------------------------------------------------------
 
 
Official Patch publishes now...

--------------------------------------------------------------------------------
 
Infogrames communicated now that the first Patch with version number was 2136 of the Action Epos unreal Tournament 2003 to the Download available.

After a quantity of beta Patches now the first official update was published. Altogether with the Patch over 120 changes and improvements were made.

That about 10 MT large Patch overwrites however user.ini and the ut2003.ini . Since in these two files the user attitudes are located, we guess/advise to secure these two files before an update only.

This was at a German site
 


[Edited on 11-1-2002 by Boomslang]

Offline Boomslang

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« Reply #114 on: November 10, 2002, 02:07:07 AM »
Key binder program for ut 2003. Real nice program. [a must have]

http://utbinder.cjb.net/

[Edited on 11-10-2002 by Boomslang]

Offline opiesilver

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« Reply #115 on: November 10, 2002, 04:55:16 AM »
The patch has fixed all of my UT2003 problems.  Now, if I could only find the time to play it.:;(:
Mediocre people are always at their best.

Offline ZWarrior

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« Reply #116 on: November 10, 2002, 08:01:33 AM »
I am still getting graphics problems, but I am dealing with them.
--------------------------------
Zoë: Shepard, isn't the Bible kind of specific about killing?
Book: Very specific. It is, however, somewhat fuzzy around the area of kneecaps.

Offline Boomslang

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« Reply #117 on: November 15, 2002, 08:23:53 AM »
What happens when you cross the maker of the fastest graphics card available and a web site that defines hardcore gaming? Why, you get one hell of an online tournament of course! Sponsored by the folks at ATI Technologies Inc and VE3D, the largest ever UT2003 tournament is coming, and you have a chance to enter. After filling out the details below and submitting the form, 4000 lucky contestants will soon find themselves competing for frags in the best-selling online game UT2003.

The sole survivor will win the grand prize of US $1,000 in cash and receive the award-winning RADEON™ 9700 PRO (valued at US $399).

Three runners-up will each receive a RADEON 9700 PRO board, the first in the world to support Microsoft's DirectX 9.0. So what are you waiting for? Go sign up and find out if you have what it takes to become the ultimate champion.


http://www.voodooextreme.com/ati/

Offline ZWarrior

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« Reply #118 on: November 16, 2002, 12:36:55 PM »
Heh Heh, I just upgraded to a Ti4200.  Got an incredible deal on a MadDog Multimedia Raptor Ti 4200.

How's $100 after rebates?  Not the fastest, but for the price?  :D
--------------------------------
Zoë: Shepard, isn't the Bible kind of specific about killing?
Book: Very specific. It is, however, somewhat fuzzy around the area of kneecaps.

Offline opiesilver

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« Reply #119 on: December 20, 2002, 11:34:11 AM »
Mediocre people are always at their best.

Offline opiesilver

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« Reply #120 on: December 20, 2002, 11:43:32 AM »
Demo Recording:

Demos can be recorded either on a server, or in single player. Recording a demo as a client in a
network game is not yet supported.




Recording:

To record a demo on your server, start the server with the ?demorec URL parameter. For example:



ucc server dm-gael?game=xgame.xdeathmatch?demorec=mydemo



Will record the game to the demo file mydemo.dem. If you leave off the "=mydemo.dem",
the server will record a demo with a unique filename starting at demo0001.dem, demo0002.dem etc.



You can also use the "demorec" console command at the server console to start recording
a demo after a match has started. For example, "demorec mydemo" or just "demorec".





Playback:


Use the "demoplay" console command. For example, "demoplay mydemo". During
playback, pressing Fire will cycle between the players in the game and a free spectator camera.
Pressing Alt-fire will switch between first and 3rd person.



"demoplay mydemo?loop" will cause the demo to loop infinitely until the "stopdemo"
console command is used.



Normally demos play back capped to the frame rate at which they were recorded. To remove this cap,
use "demoplay mydemo?timedemo". This will play the demo back as fast as possible and dump
the average fps to the console at the end of the demo. If a demo recorded at a higher framerate
than your computer is able to play it back, the demo will play in slow motion.



The frame rate dedicated servers use when recording demos is adjustable in UT2003.ini in the [Engine.DemoRecDriver]
section. Change NetServerMaxTickRate and LanServerMaxTickRate. The default values are 30 fps. Increasing
these will increase your server CPU utilization.




GamePlay:





friendly fire kills affect team scores

made players a little brighter

allow weapon throwing with weapon stay on (but can't pick up thrown weapon if already have that
weapon), plus added configurable gameinfo property bAllowWeaponThrowing (default true)

don't spam "you are ready/not ready" messages to console before game starts

fixed FFA DM overtime end conditions

Ability to have custom announcer voices. Make a new announcer voice pack (with the same sound names
as the original AnnounceMain.uax), named NewPackName.uax (where NewPackName = whatever you want to
call it), and put it in the ut2003sounds directory. Then, in the User.ini file (in the UT2003system
directory) change:

[UnrealGame.UnrealPlayer]

CustomizedAnnouncerPack="NewPackName"

fixed strafe toggle

support longer playernames on scoreboard/HUD

show FPH in scoreboard

fixed flags sitting on ground in CTF-Citadel

more minigun ammo

really fixed 4 rocket bug

Fixed DM-TokaraForest flags showing up

fixed CTF-LostFaith KillZ

spectating maintains view - when a player dies it continues to view the player when they respawn.

improved texture precaching, removing a few early hitches

moved arena mutator config and maplists from user.ini to ut2003.ini

update .ini files without overwriting them! (except for settings added or changed since we shipped)

fixed bug when had more than 16 bots total on custom teams

improved translocation (less failures)

link alt no blood

don't lose adrenaline if switch teams to team with less players

added Gameinfo property bAllowBehindView, server option allows behindview in net games if true
(default false)

made lightning gun recharge match up better recharge finish (it was playing too long)

reduced delays between allowed voice messages

scaled weapon and powerup pickups down some to match player size better

spectators can go through doors/movers

fixed catching weapons in mid air

added DropFlag command

adjusted distance fog in some levels to make them look crisper/higher contrast

if weapons are invisible, firing is centered

added PipedSwitchWeapon exec function, to allow you to bind to weapons to a single key by editing
your user.ini, e.g. "e=pipedswitchweapon 5 | pipedswitchweapon 7" allows you to switch to
and between the linkgun and the flakcannon.

added configurable option bShowMessageText to TeamVoicePack, controls whether text of non-taunt
voice messages is shown. To change this value from its default of true, add the following lines to
your user.ini file"

[UnrealGame.TeamVoicePack]

bShowMessageText=false



HUD/Menus:


added in-game personal stats (bound to F3)

Added Server Info which includes MOTD and Rules (bound to F2)

Added In-Game Chat Client (Similar to IRC)

made team section of HUD scaleable

Mouse acceleration threshold now in the menus

FOV settings 80 to 100 in menu - FOV defaults to 85, set it to 90 to feel more like UT

Press f10 to cancel added to connect message

"Blob shadows" option added to menus

Change "corrupted connection detected" to "incompatible game files"

Add name of weapon you are switching to to hud

Fixed DisplayProgressMessages to only show MOTD once

Added color codes to text messages

Fixed MOTD to be able to handle more than 4 lines

Add up/down key history to IRC input

Allow double-clicking 'unreal://' and 'http://' URLs in IRC chat.

Add colour to IRC (nicknames, join/leave messages, links etc.).

Ctrl-C in server browser copies selected server URL

Extra game-type tabs created automatically for installed game types

(from .int file).

Add extra fields to server browser filter - 'dont want this mutator', translocator, weaponstay.

fixed blue team preference not being saved

added configurable HUD option to not display enemy names under your crosshair HUDbDeathMatch.bNoEnemyNames




AI:

fixed bot aiming link shaft at crouched opponent

BR AI improvements

CTF AI improvements

improved skyline bot AI

improved bot use of ion cannon




Networking:


make sure ClientNetSpeed can't get set to 0

improved client ping measurement

fixed client location synchronization problem that could happen when you fell out of a crouching
height only area

fixed bug where lost ability to fire

fixed weapon idle animations on net clients

fixed GetLocalPlayerController() on net clients

fixed BR-Skyline airship in netplay

improved smoothness for high ping clients

fixed minplayers+stats coexistence

admins can pause net games

fixed combo effects showing up in net games

*really* fixed redeemer firing bug

Fixed bug that caused garbage collection not to occur between level changes

Gamestats class is now configurable via ini

Security actor is now configurable via ini

Add ClientReplaceMenu in Playercontroller

Added Admin command NextMap

Applied fix for bug where some string checking in Web admin failed

Fix bug in Web admin that causes "WebAdmin:" to appear twice

Added security level checks to web admin's ServerChangeMap

Applied fix for linux Web Admin regard hard-coded IP addresses

Applied fix for Admin kicking via XAdmin

Closed security hole where admins could look/set security info

reduced ConnectionTimeout to 15 seconds

allow players to enter as spectators in games with maxlives>0 that have already started

replicate weapon reload sounds

allow admins and spectators to use behindview



Mod support:

added ModifyVelocity() event to Pawn, to allow mods to modify physics behavior - its called by the
physics code after the velocity is updated, but before it affects the Pawn's location.

added mutate() replicated function for use by mutators

fixed teamgame ReduceDamage() allows mutators to override even if instigator==None

added skeleton option to .upl player descriptions (for user created models with different skeletons)

Add -MainMenu= command line param

Fixed several internal hardcoded menu links

Fixed GUIController to always use the ini set MainMenuClass

Propagate LevelChange() through the interaction and gui system

Add MutatorFillPlayInfo to allow mutators to add web admin settings

Added bContactingLevel output variable to KarmaParamsCollision.

fixed umod installer



Engine:

Memory leak fixes: Explicitly destroy KarmaParams in Actor::PostScriptDestroy, and

'new' KarmaParamsSkel instead of using BeginObject

Fix for crash with per-tri karma collision with static meshes with no collision data



D3D/OpenGL:

fixed z- pixel fog and favored it over vertex fog

worked around vertex fog driver bug on ATI cards

added workarounds for S3 cards like the Savage 4

added OverrideDesktopRefreshRate option (defaults to false)




Audio

fixed occlusion if EAX 3.0 is enabled
Mediocre people are always at their best.

Offline ZWarrior

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« Reply #121 on: December 23, 2002, 12:37:16 PM »
Quote
Originally posted by opiesilver
added PipedSwitchWeapon exec function, to allow you to bind to weapons to a single key by editing your user.ini, e.g. "e=pipedswitchweapon 5 | pipedswitchweapon 7" allows you to switch to and between the linkgun and the flakcannon.

This should make MANY of us happy! especially Spade!

Looks like many good fixes too!
--------------------------------
Zoë: Shepard, isn't the Bible kind of specific about killing?
Book: Very specific. It is, however, somewhat fuzzy around the area of kneecaps.

Offline Boomslang

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« Reply #122 on: January 27, 2003, 06:40:27 PM »
Same as my Avatar
http://www.planetunreal.com/identitycrisis/cabins/intertwined/

[Edited on 1-28-2003 by Boomslang]

Offline ZWarrior

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« Reply #123 on: January 28, 2003, 11:56:04 AM »
COLLOSSUUUUUUUUUS!
--------------------------------
Zoë: Shepard, isn't the Bible kind of specific about killing?
Book: Very specific. It is, however, somewhat fuzzy around the area of kneecaps.

Offline Boomslang

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« Reply #124 on: January 30, 2003, 03:30:13 PM »
UT2K3 Bonus Pack Tommorow 3:21 PM - Andrew "Andy" Burnes - Games: Action -  (0)
Tomorrow at approximately 1PM CST the Unreal Tournament 2003 Bonus Pack will finally be released!  Here's just some of the content:


Weighing in at around 195MB, the Bonus Pack includes 6 all new maps - 3 deathmatch, 2 CTF and 1 Bombing Run.  The Bonus Pack will be available in two forms - umod form and a zip file that extracts everything you need to the correct directories. This will be for people who don't have the latest patch (v. 2166) or who are running dedicated servers only.

Shacknews has some screenshots of the levels here.
http://www.shacknews.com/screens.x/ut2003/Unreal+Tournament+2003/1/013003