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Author Topic: got my new skin how about you  (Read 33133 times)

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Offline Boomslang

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got my new skin how about you
« Reply #125 on: February 01, 2003, 06:19:49 PM »
new patch is out 2186 12 meg

Offline Boomslang

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« Reply #126 on: February 21, 2003, 02:14:35 PM »
new patch is out 2199. cd crack is out for 2186

Offline Boomslang

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« Reply #127 on: February 23, 2003, 08:35:01 AM »
best UT 2003 cache cleaner I found


http://www.calvert.ch/Thomas/

Offline opiesilver

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« Reply #128 on: February 23, 2003, 09:58:30 PM »
That is a nice one.
Mediocre people are always at their best.

Offline Boomslang

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« Reply #129 on: February 24, 2003, 05:32:11 PM »
cd crack is out for 2199 patch you know where "megagames"

Offline Morpheus

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« Reply #130 on: February 24, 2003, 09:41:26 PM »
Could you be a little more exact, had trouble finding the crack.
Luck is better than skill anyday! The more skill I get, the luckier I get!

Offline opiesilver

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« Reply #131 on: February 24, 2003, 11:53:39 PM »
I'll email it to you tonight.
Mediocre people are always at their best.

Offline Morpheus

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« Reply #132 on: February 25, 2003, 09:12:32 AM »
Thanks!
Luck is better than skill anyday! The more skill I get, the luckier I get!

Offline Boomslang

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« Reply #133 on: February 25, 2003, 03:27:16 PM »
It's under trainers then pick "U" then game fixes

[Edited on 2-25-2003 by Boomslang]

Offline Boomslang

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« Reply #134 on: July 23, 2003, 07:50:43 AM »
New matrixmove mod is out just about the same as the old ut mod


MonkeyMatrixMoves 1.1
- Fixed animations in multiplayer
- Fixed 'white spot' bug

MonkeyMatrixMoves 1.0
- Fixed 'Timer accesed none' Spamming in the server console.
- Fixed HUD weapon icons.
- Added crouch hover
- Added super jump
- Added wall running
- Added air dodge
- Added camera view roll
- Tweaked double jump
- Changed 'The one' rules, now only 2x frag multiplier
- Fixed multiple players using slowmo combo all at once.
- Tweaked adrenaline regen and slowmo length to fit number of players
- Added mutator function
- Added instagib option with configurable zoom

This is a mutator which simulates a lot of Matrix stuff in UT2003 and more. This is my (Pro-Filer) personal favorite mutator / mod after deathball at the moment!

Free your mind!


http://www.ut2003files.com/file.info?ID=9230&action=expand'



[Edited on 7-24-2003 by Boomslang]

Offline ZWarrior

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« Reply #135 on: July 23, 2003, 09:37:10 AM »
link?
--------------------------------
Zoë: Shepard, isn't the Bible kind of specific about killing?
Book: Very specific. It is, however, somewhat fuzzy around the area of kneecaps.

Offline Boomslang

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Offline ZWarrior

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« Reply #137 on: October 13, 2003, 12:07:15 PM »
Does anybody have the dodge codes for the Adrenaline effects?

I would love to incorporate into my repetoir of moves.
--------------------------------
Zoë: Shepard, isn't the Bible kind of specific about killing?
Book: Very specific. It is, however, somewhat fuzzy around the area of kneecaps.

Offline Slider

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« Reply #138 on: October 14, 2003, 05:22:21 AM »
up up down down = berserk (50% faster fire rate on everything except bullet guns)

R, R, L, L, = invisability

up, up, up ,up = faster running, higher jumping (feet are on fire!!!)

back, back, back, back = regeneration (my personal favorite)

up, up, down, down, left, right, left, right, B, A, start = 30 extra lives.......oh wait, this isn't Contra!!!! :bounce:

Offline Boomslang

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« Reply #139 on: October 14, 2003, 07:17:09 AM »
Quote
Originally posted by ZWarrior
Does anybody have the dodge codes for the Adrenaline effects?

I would love to incorporate into my repetoir of moves.


http://web.belkin.com/support/tech/gameProfiles2.asp?lett=3

There in the profiles

Offline Boomslang

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« Reply #140 on: October 22, 2003, 05:54:25 PM »

Offline Boomslang

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« Reply #141 on: December 09, 2003, 07:16:26 AM »
http://www.planetunreal.com/cbp/

Come and get itPC Gamer says it's a must have

Offline ZWarrior

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« Reply #142 on: December 09, 2003, 04:20:26 PM »
Quote
Originally posted by Boomslang
http://www.planetunreal.com/cbp/

Come and get itPC Gamer says it's a must have


Already on our server! :D
--------------------------------
Zoë: Shepard, isn't the Bible kind of specific about killing?
Book: Very specific. It is, however, somewhat fuzzy around the area of kneecaps.

Offline Wolverine of Ambush!

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« Reply #143 on: December 11, 2003, 11:02:51 AM »
Sorry...that I am just now responding to slider's comment....

LOVE THE CONTRA comment.. roflol :) :)
Class is in Session.  Get ready to be schooled! :hat:

Offline JollyRoger

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« Reply #144 on: December 14, 2003, 07:53:23 PM »
Ok so I am doing it again...
I did not read through to find out if the question has been answered....
But i am going to ask anyway (slap me if you have already posted this answer)...
Is there any way of recording a movie of a UT2K3 match internal or external?
How and where can i get it?
No matter how hard you try to push the envelope, remember it's only stationary.

Offline n1c

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« Reply #145 on: December 14, 2003, 10:16:09 PM »
yes there is Ill find the link for you....

its like "record demo x" x being the name of the file but Im not shure ill get back to you on that.....
Mess With The Best And You'll Die Like The Rest ! ! !

Offline n1c

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« Reply #146 on: December 15, 2003, 03:44:20 PM »
Recording:

To record a demo on your server, start the server with the ?demorec URL parameter. For example:



ucc server dm-gael?game=xgame.xdeathmatch?demorec=mydemo



Will record the game to the demo file mydemo.dem. If you leave off the "=mydemo.dem",
the server will record a demo with a unique filename starting at demo0001.dem, demo0002.dem etc.



You can also use the "demorec" console command at the server console to start recording
a demo after a match has started. For example, "demorec mydemo" or just "demorec".





Playback:


Use the "demoplay" console command. For example, "demoplay mydemo". During
playback, pressing Fire will cycle between the players in the game and a free spectator camera.
Pressing Alt-fire will switch between first and 3rd person.



"demoplay mydemo?loop" will cause the demo to loop infinitely until the "stopdemo"
console command is used.



Normally demos play back capped to the frame rate at which they were recorded. To remove this cap,
use "demoplay mydemo?timedemo". This will play the demo back as fast as possible and dump
the average fps to the console at the end of the demo. If a demo recorded at a higher framerate
than your computer is able to play it back, the demo will play in slow motion.



The frame rate dedicated servers use when recording demos is adjustable in UT2003.ini in the [Engine.DemoRecDriver]
section. Change NetServerMaxTickRate and LanServerMaxTickRate. The default values are 30 fps. Increasing
these will increase your server CPU utilization.
Mess With The Best And You'll Die Like The Rest ! ! !

Offline ZWarrior

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« Reply #147 on: December 15, 2003, 06:30:41 PM »
I haven't tried it with UT2K3, but in UT you had to have the same game files as the person who recorded it.

A better solution is Fraps.

You will also need a program to process the LARGE output of the recording.

I used Virtual Dub to create the following that I recorded from a practice of our's.  I am the one doing the shooting, and Opie is the one yelling. ( Wuss )

http://www.ambushsite.com/images/misc/movies/ambushpractice01.avi
--------------------------------
Zoë: Shepard, isn't the Bible kind of specific about killing?
Book: Very specific. It is, however, somewhat fuzzy around the area of kneecaps.

Offline Boomslang

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« Reply #148 on: January 13, 2004, 08:33:26 AM »
http://www.unrealwarfarex.com/redorchestra/

Here is one of the best mod I have seen for ww2 It's free more real life than COD. This mod will run on the 2003 engen but will also run with 2004 when it comes out next month.

[Edited on 1-14-2004 by Boomslang]

Offline ZWarrior

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« Reply #149 on: January 13, 2004, 10:26:48 PM »
But it's for UT2004!:cry:
--------------------------------
Zoë: Shepard, isn't the Bible kind of specific about killing?
Book: Very specific. It is, however, somewhat fuzzy around the area of kneecaps.

 

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